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Recent updates

3.1.4
1
Change(s) - Fixed a bug where default enter/leave events could not use the data passed by .change() or .trigger() ...
2 files
3.1.2
Change(s) - Fixed a bug where the owner of a SnowState instance couldn't have variables with the same name as any event of the SnowState instance. - Default ent...
2 files
3.1.1
Change(s) Fixed a YYC crash...
2 files
Finite State Machine for GameMaker
3.1.0
1
Change(s) - Added new method: .state_exists() . - Changed method arguments: .change() , .trigger() . - Removed the internal struct __this , which gives a mentio...
2 files
3.0.2
1
Change(s) - Added new method: .state_exists(). - Small performance improvement. Note Please refer to the Documentation for the updated API...
2 files
3.0.1
Change(s) .get_time() and .set_time() works in microseconds or steps now, instead of seconds or steps. This change is to keep the timer in parallel with get_tim...
2 files
3.0.0
New Additions - Triggered transitions! - Added new methods: .add_transition() , .add_wildcard_transition() , .add_reflexive_transition() , .transition_exists()...
2 files
2.4.0
Change(s) .get_time() returns fractional steps now. (Previously it was rounded down) Added new method(s): .set_time() and .event_get_current_function() . Rename...
2 files

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